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DFS Directory

DFS glossary

The words DFS players use, explained in plain English.
ADP
Average draft position: where a player is typically drafted across many drafts. In best ball, ADP tells you when a player is likely to be available and where value sits. Best ball tools
Bankroll
The money you set aside only for DFS. Sound bankroll management keeps any single day's entries to a small share of it so a cold streak doesn't end your season. Bankroll and results trackers
Best ball
A draft-only format: you draft a full roster once, never set lineups, and your highest-scoring players count automatically each week. Large best ball tournaments pay out based on season-long and playoff-week scores. Best ball tools
Boom/bust
How often a player scores far above or far below his projection. High-boom players suit tournaments; steady players suit cash games.
Bring-back
In an NFL stack, a player from the opposing team added to your quarterback and his receivers, betting on a high-scoring game on both sides.
Captain
The boosted slot in single-game contests. On DraftKings the Captain scores 1.5 times the points at 1.5 times the salary; FanDuel's MVP slot also boosts scoring, with multipliers that vary by sport.
Cash game
A contest where roughly half the field wins a fixed prize, such as 50/50s, double-ups and head-to-heads. Cash games reward consistency over upside.
Ceiling
A player's realistic best-case score, often the 85th or 90th percentile outcome. Tournament lineups are built for ceilings. Projections
Chalk
The most popular players on a slate. Playing chalk is fine in cash games; in tournaments, too much chalk makes your lineup look like everyone else's. Ownership projections
Contrarian
Choosing low-owned players or unusual builds so that if they hit, few opponents share your result.
Correlation
When players' scores rise and fall together, like a quarterback and his receivers. Correlated lineups have higher variance, which helps in tournaments. Simulators
Double-up
A cash game where about 45% of entries double their entry fee.
Exposure
The percentage of your lineups that include a given player. Multi-entry players cap exposure to manage risk. Lineup management tools
Fade
Deliberately leaving a popular player out of your lineups.
Fifty-fifty (50/50)
A cash game where nearly half the field wins about 1.8 times the entry fee.
Flex play
A pick'em entry that still pays something when one or two picks miss, at lower multipliers than a power play.
Floor
A player's realistic worst-case score. High-floor players are the backbone of cash-game lineups. Projections
Game stack
Several players from the same game, usually both teams, to capture a shootout.
GPP
Guaranteed prize pool: a tournament with a fixed prize pool regardless of entries, top-heavy payouts and typically about 20% of the field cashing.
Head-to-head (H2H)
A one-on-one contest against a single opponent; the higher score wins.
Hedge
Placing other entries or bets that offset an existing position to reduce risk.
Implied team total
The number of points sportsbooks expect a team to score, derived from the spread and over/under. A quick way to find offenses in good spots.
Late swap
Changing players in your lineup whose games haven't started yet after earlier games lock. Essential when news breaks late. Lineup management tools
Leverage
How much a player's chance of a big game exceeds his ownership. Positive leverage players help you separate from the field in tournaments. Ownership projections
Lineup optimizer
Software that builds the highest-projected lineups under a salary cap from your projections and rules, often hundreds at once. Lineup optimizers
Lock
The moment a game starts and its players can no longer be changed in your lineup.
Max entry
The maximum number of lineups one person can enter in a contest, such as 150 in large GPPs.
Min-cash
Finishing just inside the paying positions of a tournament, usually returning about double the entry fee.
Multi-entry
Entering many lineups into the same contest. Large-field players typically spread exposure across 20 to 150 lineups.
No-vig odds
Sportsbook odds with the bookmaker's margin removed, giving a fair estimate of each side's probability. Pick'em players compare these to fixed pick'em payouts. Odds screens and +EV tools
Ownership
The percentage of lineups in a contest that roster a player. Projected ownership is estimated before lock; actual ownership is published after. Ownership projections
Peer-to-peer pick'em
Pick'em where entries compete against other players' entries and the prize pool comes from entry fees, instead of a fixed payout table against the house. Many operators moved to this format in 2025 for regulatory reasons.
Pick'em
A fantasy format where you pick more or less on player stat projections and win a multiple of your entry if enough picks hit.
Pivot
Swapping a popular player for a similarly priced, less popular one with comparable upside.
Points per dollar
Projected fantasy points per $1,000 of salary, the standard measure of value in salary-cap DFS.
Power play
A pick'em entry that pays only if every pick hits, at the highest multiplier.
Prediction market
An exchange where you buy yes/no contracts on outcomes, including sports results and player stats. Sports prediction markets are federally regulated by the CFTC and contested by several states.
Projection
An estimate of a player's fantasy points on a given slate, the starting input for lineup decisions. Projections
Punt
A very cheap player used to free salary for stars elsewhere in the lineup.
Rake
The share of entry fees the operator keeps. A contest with $100,000 in entries and $87,000 in prizes has a 13% rake.
Salary cap
The total budget for a lineup. Each player has a salary, and the lineup must fit under the cap.
Showdown
A single-game contest with a Captain or MVP slot, run by DraftKings and FanDuel for most NFL, NBA and other primetime games.
Simulation
Playing a slate out thousands of times with correlated random outcomes to estimate how lineups perform against a field. Simulators
Slate
The set of games included in a contest, such as the main Sunday NFL slate.
Stack
Multiple players from the same team, most often a quarterback with his pass catchers, so their scores rise together.
Value
A player who scores well relative to salary, usually measured as points per $1,000. Also used for cheap players expected to exceed their price.
Variance
How widely results swing around the average. Tournament play accepts high variance; cash games try to reduce it.